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Overview Of The Playground Games

By Mayra Pierce


Games have a symbolic function, they serve as symbols that help create contexts, anticipate situations, plan future actions or interpret reality. Game favors the process of enculturation and arises naturally. It is indispensable for psychomotor, intellectual, emotional and social development, as skills develop with it and children learn to respect rules and have goals and objectives (the playground games).

In humans, after the emergence of symbolic play at age 2, begins a phase of social game in which children play more and more with each other and with adults, using the language. This social game requires the establishment of agreements, which eventually end up in formal suit, whose essential characteristic is that it's a game with clear rules.

It can be said that they like any sociocultural reality is impossible to define in absolute terms, and therefore the definitions specify some of its features. Among the well known concepts work as follows: In summary, these and many other creators including Moreno-Palos, etc. Include in definitions that cover numerous characteristics common to a variety of views, of which some are most representative.

They are considered a free for all activity: a voluntary pastime, no one is forced to play. The concept resides in a space with few limitations and in a pre-established time constraints. Games have an uncertain character, they function as a creative, spontaneous and original activity, the outcome of each game fluctuates, which motivates the presence of pleasant uncertainty that captivates us all.

Popular games are closely linked to activities of ordinary people, and over time have passed from parents to children. In most of source is unknown: they simply born of need of man to play, ie it is spontaneous, creative and highly motivating activities. The rule is very variable, and can change from one geographical area to another with ease; They can even be known by different names depending on where you practice.

Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.

Mammals are characterized by an evolved brain, long childhood, parental care, nursing pups, hunt group, social division and non-genetic work. Mammals play to hunt in a group, define hierarchies, exploration, division of labor, among others. Interaction between mammals (dogs, cats, water, primates) is based on imitation and exploration by trial and error. In some mammals there is a total lack of symbolic play.

Game is synonymous with pleasure, fun, gaiety, entertainment, but also plays the child to discover, know, know others and their environment. In non-social animals play occurs mainly during childhood as a means of psychomotor learning or experimentation and in adulthood as a behavior related to reproduction. In gregarious animals kept these play behaviors and associated social game to acquisition of status, establishing roles and add group relationship.




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